Magic Classes

Tier 1
Pupil    Magic

A Magic Student

+1 to Magic Damage.

Special Skill: Unstable Magic: 10% Chance to give an enemy a random Status Effect

Tier 2
Animist Magic

A Nature Magic Student

+2 to Magic Damage

+1 to Nature

Special Skill:

Polymorph: Transform someone into a beast creature (dispelled if target takes damage)

Shaman Magic

A Spirit Magic Student

+2 to Magic Damage

+1 to Perception

Special Skill:

Ethereal: Turn into a Spirit, increases movement speed by 30% and take no fall damage. Costs 50 mana a turn

Mage Magic

A Protection Magic Student

+2 to Magic Damage

+1 to Magic Resistance

Special Skill:

Arcane Intellect: Increases Intelligence by 10 points for an hour

Monk Magic

A Peace Bearing Magic Student

+2 to Magic Damage

+1 to Intelligence

Special Skill: Mass Dispel: Dispels most magic within a 15 yard radius

Tier 3
Naturalist Magic

A Nature Magic Conjurer

+4 to Magic Damage

+2 to Nature

Special Skill:

Entangling Roots: Trap someone in Roots for 30 seconds, damage has a 25% chance to cancel the effect

Oracle Magic

A Potion Magic Conjurer

+4 to Magic Damage

+2 to Alchemy

Special Skill:

Today’s Special: Creates an Unknown Potion

Summoner Magic

A Summoning Magic Conjurer

+4 to Magic Damage

+2 to Perception

Special Skill:

Contract: Able to summon a Familiar (once a day, limit to 1, lasts until familiar dies)

Sorcerer Magic

A Deity Magic Conjurer

+4 to Magic Damage

+2 to Intimidation

Special Skill:

Portal: Make Portal to a Main City once a day (you have to have been there)

Mage Knight Magic

A Protection Magic Conjurer

+4 to Magic Damage

+2 to Defense

Special Skill:

Mage Shield: Deflect all attacks for 1 turn but you cannot attack, usable once a day

Sage Magic

A Magic Apprentice

+4 to Magic Damage

+2 to Magic Resistance

Special Skill:

Blink: Teleport to any visible surface, 3 times a day

Bishop Magic

A Religion magic Conjurer

+4 to Magic Damage

+2 Medicine

Special Skill:

Abolish Disease: Instantly cure most Disease, once a day

Beastmaster    Magic/Bow

An Animal Magic Conjurer

+4 to Magic Damage

+2 to Animal Handling

Special Skill: Beast Control: Control a beast creature for 30 seconds

Tier 4
Faun Magic

A Nature Magic Expert

+8 Magic Damage

+4 Nature

Special Skill:

Forecast: Predictions of the Weather and slight weather manipulation (roll a d6, a 6 is exactly the weather you wanted, 1 is non changing, once a day)

Apothecarist    Magic/Axe

A Potion Magic Expert

+8 Magic Damage

+4 Alchemy

Special Skill:

Master Alchemist: Knowing what they can make with the ingredients they have

Necromancer Magic

An Undead Magic Expert

+8 Magic Damage

+4 Dark Magic

Special Ability:

Raise Undead: Able to bring the dead back to life, but they obey the caster until they rot away (limit 1 once a day)

Druid Magic

A Shapeshifting Magic Expert

+8 Magic Damage

+4 Stealth

Special Skill:

Shapeshift: Choose 3 Animals, you may shift into those animals at any time.

Warlock/Witch Magic

A Deity Magic Expert

+8 Magic Damage

+4 Intimidation

Special Skill:

Baphomet’s Touch: Instantly kill something by touching it, only usable once a day

Dragon Caster Magic/Lance

A Dragon Magic Expert

+8 Magic Damage

+4 Intelligence

Special Skill:

Dragon Breath: Use your magic to create an elemental breath that deals 2 damage per second you can hold your breath (3 times a day)

Wizard  Magic

A Protection Magic Expert

+8 Magic Damage

+4 Defense

Special Skill:

Magic Missile: Shoot an Arcane Missile as far as 1 mile, deals 75 damage, three times a day

Enchanter    Magic/Sword

A Magic Expert

+8 Magic Damage

+4 Magic Resistance

Special Skill:

Enchantment: Enchant any weapon without the use of a gem

Saint Magic

A God Magic Expert

+8 Magic Damage

+4 Charisma

Special Skill:

God Hand: Choose one God, you’re that god’s right hand man. The God will do you favors, but you must do favors for the God too.

Cardinal Magic

A Religion Magic Expert

+8 Magic Damage

+4 Light Magic

Special Skill:

Regeneration: Regenerate 15 health per turn

Caller    Magic/Bow

An Animal Magic Expert

+8 Magic Damage

+4 Animal Handling

Special Skill:

Tame: Tame any beast creature instantly (once a day)

Geomancer Magic

An Earth Magic Expert

+8 Magic Damage

+2 Ground Magic

+2 Bio Magic

Special Skill:

Create Golem: Create a golem of your magic class. (limit one)