Sword Classes

Tier 1
Swordsman Sword

A Sword Student

+1 Attack

Special Skill:

Sword’s Charm: People seem to like your style, trust you more, and offer you quests more often. (+3 charisma)

Tier 2
Guard Sword

A Defensive Swordsman

+2 Attack

+1 Defense

Special Skill:

Deflect: 25% chance to deflect arrows back at the archer

Myrmidon Sword

A Fast Swordsman

+2 Attack

+1 Speed

Special Skill:

Vantage: Always hit first if under half health

Thief Sword

A Sneaky Swordsman

+2 Attack

+1 Sneak

Special Skill:

Prospector: Roll to see how wealthy someone is (d4 25% once per person)

Mercenary Sword

A Damage Swordsman

+2 Attack

+1 Athletics

Special Skill:

Hook: Pull an enemy to you (enemy can be up to 15 ft away, once a day)

Tier 3
Vanguard Sword

A Defence Squire

+4 Attack

+2 Defence

Special Skill:

Luna: Ignore half of the enemies Defense for 1 turn, once per battle

Grunt    Sword/Axe

A Fast Defensive Squire

+4 Attack

+1 Speed

+1 Defense

Special Skill:

Galeforce: Take two turns only after you kill an enemy

Swordmaster Sword

A Fast Squire

+4 Attack

+2 Speed

Special Skill:

Astra: Hit 5 times with half damage, once per battle

Assassin Sword

A Fast Sneaky Squire

+4 Attack

+1 Speed

+1 Sneak

Special Skill:

Shadow Form: Invisibility for as long as you can hold your breath (10 secs per turn)

Rouge Sword

A Sneaky Squire

+4 Attack

+2 Sneak

Special Skill:

Paralysis: Paralyze someone, effect goes away if damaged.

Maverick    Sword

A Sneaky Damage Squire

+4 Attack

+1 Sneak

+1 Athletics

Special Skill:

Wrath: +5 to accuracy roll when under half health

Rangest    Sword/Bow

A Damage Squire

+4 Attack

+2 Athletics

Special Skill:

Vengeance: Deals (user’s Max HP – Current HP)/2 extra damage

Hero Sword /Magic

A Damage Defense Squire

+4 Attack

+1 Athletics

+1 Magic Damage

Special Skill:

Hero Beam: Sword shoots a beam of light dealing 20 damage if at full health

Tier 4
Sword Summoner Sword

A Defense dual hand Swordmaster

+8 Attack

+4 Defense

Special Skill:

Spirit Swords: Summon 2 Ethereal Swords at any time, they ignore armor and they have a base damage of 15

Infantry        Sword/Axe

A Fast Defense swordmaster

+8 Attack

+2 Speed

+2 Defense

Special Skill:

Beast Boost: Boosts users most proficient stat each time it kills a target, ends after no longer in combat

True Blade Sword

A fast Swordmaster

+8 Attack

+4 Speed

Special Skill:

Disarm: Disarm any enemy instantly, once per battle

Twin Blade Sword

A fast dual hand swordmaster

+8 Attack

+4 Speed

Special Skill:

Dual Strike: Hit with both swords at the same time.

Silent Blade Sword/Bow

A fast sneaky swordmaster

+8 Attack

+2 Speed

+2 Sneak

Special Skill:

Tippy Toes: Walk completely silently

Whisperer Sword/Magic

A sneaky dual hand sword master

+8 Attack

+4 Sneak

Special Skill:

Infiltrate: Can pass through most magical barriers

Spellsword Sword/Magic

A sneaky swordmaster

+8 Attack

+4 Sneak

Special Skill:

Spellsteal: Steal someone else's spell, their spell cancels and you get to cast it using their stats.

Wanderer    Sword

A Sneaky damage swordmaster

+8 Attack

+2 Sneak

+2 Athletics

Special Skill:

Detection: Detect everything around you within a 15 yard radius (once a day)

Rough Rider    Sword/Bow

A damage swordmaster

+8 Attack

+4 Athletics

Special Skill:

Guts: User is so gutsy, having a status condition boosts their attack by 5 points

Nomad        Sword/Bow

A damage dual hand swordmaster

+8 Attack

+4 Athletics

Special Skill:

Thorns: If user is damaged, the enemy takes 5 damage

Legendary Hero Sword/magic

A damage defense Swordmaster

+8 Attack

+2 Athletics

+2 Magic Damage

Special Skill:

Legendary Reputation: Everyone knows you, most people love you. Evil entities hate you.

Honor Guard    Sword/Lance

A defense swordmaster

+8 Attack

+4 Defense

Special Skill: Knockdown: Instantly knock something off of its feet, cool down is once per battle