Bow Classes

Tier 1
Bowman    Bow

A Bow Starter

+1 Perception

Special Ability: Competitive: Attack is increased if an enemy lowers its stats

Tier 2
Pioneer    Bow

Novice Explorer Shooter

+2 Perception

+1 Nature

Special Ability:

Weak armor: Physical Attacks lower defense but increase speed

Strider    Bow

Novice Quick Shooter

+2 Perception

+1 Speed

Special Skill:

Leap of Faith: Jump 20ft, once a day

Bandit    Bow

Novice Thief Shooter

+2 Perception

+1 Stealth

Inconsequential Lie: Grants the ability to Lie about ANYTHING once a day and the person will believe him, only works on one person at a time

Gunner    Bow

Novice Gun Shooter

+2 Perception

+1 Intelligence

Special Skill:

Flashbang: Make an explosion, deafening and blinding all entities around you in a 30 ft radius for 1 turn.

Tier 3
Cascader    Bow

An Explorer Shooter Apprentice

+4 Perception

+2 Nature

Detect Life: Detect living creatures within a 10 foot radius once a day

Ranger    Bow

A Sharp Shooter Apprentice

+4 Perception

+2 Attack

Special Skill:

Bullseye: 25% chance to paralyze the enemy

Archer    Bow

A Far Shooter Apprentice

+4 Perception

+2 Speed

Special Skill:

Double Shot: Shoot two arrows at once

Hunter     Bow

A Hunting Shooter Apprentice

+4 Perception

+2 Animal Handling

Special Skill:

Buddy System: Gets 1 Summonable Beast

Highwayman    Bow

A Thief Shooter Apprentice

+4 Perception

+2 Stealth

Special Skill:

Rough stuff: Flinch enemies 50% of the time

Tinker     Bow

An Engineer Shooter Apprentice

+4 Perception

+2 Engineering

Special Skill:

Robot Friend: Build a Robotic Companion limit one

Gun Slinger    Bow

A Gun Shooter Apprentice

+4 Perception

+2 Intelligence

Special Skill:

Transform Arrows: transform arrows into bullets

Witch Doctor    Bow

A Spirit Shooter Apprentice

+4 Perception

+2 Enchanting

Special Skill: Consume Magic: Steal a Buff or give someone else your status effect

Tier 4
Bowblade    Bow/Sword

A Blade Shooter Master

+8 Perception

+4 Defense

Special Skill:

Chain Reaction: Arrows bounce off up to 3 enemies (25% chance)

Trooper    Bow/Axe

An Explorer Shooter Master

+8 Perception

+4 Nature

Dangersense: Detect Traps and True Intentions (25%)

Bowmaster    Bow

A Bow Shooter Master

+8 Perception

+4 Speed

Special Skill:

Charged Shot: attack takes 3 turns but negate armor

Sniper    Bow

A Far Shooter Master

+8 Perception

+4 Charisma

Special Skill:

Mark: Mark any creature, that creature cannot hide and has -5 speed (limit one, once per battle)

Trapper    Bow

A Hunting Shooter Master

+8 Perception

+4 Animal Handling

Special Skill:

Trap: Set up a trap, it will snare most things. (Limit one)

Poisoner    Bow

An Alchemy Shooter Master

+8 Perception

+4 Alchemy

Special Skill:

Poison Cloud: Spawns a poisonous cloud, things in it take 1d10 damage per turn

Trickster    Bow

An Illusionary Shooter Master

+8 Perception

+4 Stealth

Special Skill:

Illusion: Look like another player or npc for 5 turns or until damaged.

Bomber    Bow/Magic

A Magic Shooter Master

+8 Perception

+4 Engineering

Special Skill:

Fuse Shot: Exploding Arrows. (Extra 1d10 damage, 25% chance to burn)

Marksman    Bow

A Precise Shooter Master

+8 Perception

+4 Intelligence

Special Skill:

Flare: Expose all hidden/invisible entities within a 20 foot radius once a day

Technomancer    Bow/Magic

A Technomagic Shooter Master

+8 Perception

+4 Magic Damage

Special Skill:

Techno-shooters: Your guns are powered with Arcane instead of bullets.

Zealot    Bow

A Spirit Shooter Master

+8 Perception

+4 Enchanting

Special Skill:

Sacrificial Pact: Sacrifice a non-undead creature to deal 75 damage and heal yourself for 25

Spire    Bow/Lance

A Survival Shooter Master

+8 Perception

+4 Nature

Special Skill:

Weatherman: Change the weather (use a d4 to determine severity)