Ground Magic

The user can utilize Ground Magic: a form of magic typically used to harness the power of the earth. Ground magic tends to focus on defense. Typically spells involve things like metal, rocks, crystals, sand, and mud.

Advantages and Disadvantages
Ground magic is strong against Electro Magic, but is weak to Air Magic. This means Ground Magic does 2x damage to Electro Magic users, and Air magic does 2x damage to Ground Magic users.

Spells
Conjure earth: (create sand/rock/mud 1 mana per lbs)

Pocket Sand: (throw sand in the enemies eyes, -2 their AC rolls 5 mana)

Conjure Metal: (create a metal, 5 mana per lbs)

Rock Skin: (increase defense by +3, 5 mana per turn)

Stalagspikes: (Summon shards of rock, 10 mana d4)

Sandstorm: (summons a sandstorm for 5 turns unless your in the desert, everyone who isnt a ground magic takes d4 damage per turn 10 mana)

Mud Blast: (user hurls a ball of mud, 10 mana d6)

Bulldoze: (User stomps the ground hurting everything in a 10ft radius, 25 mana, d8)

Scorching Sand: (user throws hot sand, 10% chance to burn, 25 mana d8)

Conjure Golem: (summon a golem to help you 25 mana)

Climb: (the ground holds onto you as you climb a ground surface (like a mountain or ravine) 40 mana for 10 turns)

Weapon create: (create a metal weapon, 40 mana)

Detect Ore: (detect ore within a 20 ft radius, 40 mana for 10 turns)

Mending: (repair any broken metal weapon or armor 50 mana)

Unbreakable Chains: (summon metal chains to wrap a target, target must role a high AC roll to get out, 50 mana)

Bullets: (summon bullets that shoot your enemy, (d6(d6), 50 mana)

Earthquake: (summons an earthquake 75 mana)

Ironskin: (defense +6 for 10 turns 75 mana)

Meteor Shower: (Rocks rain from the sky (d6)d10 75 mana)

Bury: (bury a creature alive, granted it need oxygen to live, target has to roll a d20 to see if it survives (10+ survives) 100 mana)

Rolling Boulders: (deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn.  Mana 100, d100)

Fissure: (user rips open the ground under their enemy, 30% chance to hit, 100 mana KO)