Axe Classes

Tier 1
Axeman    Axe

An Axe Student

+1 Defense

Special Skill: Beginner’s Luck: You make a barrier that resists up to 10 damage once a day

Tier 2
Fighter    Axe

A Fighting Apprentice

+2 Defense

+1 Attack

Special Skill:

Fisticuffs: Use your fists for battle, it counts as dual wield and each one has an attack of 10

Brigand    Axe

A Sneaky Apprentice

+2 Defense

+1 Sneak

Special Skill:

Barkskin: Gain +5 defense for 3 turns, your skin looks like bark

Pirate        Axe

A Greedy Apprentice

+2 Defense

+1 Charisma

Special Skill:

Treasure Sense: Detect Treasure within a 5 foot radius once a day

Ruffian    Axe

A Guarding Apprentice

+2 Defense

+1 Intimidation Vigorous Roar: Creatures within 10 ft take 2d6 damage once a day

Tier 3
Defender    Axe

A Novice Fighter

+4 Defense

+2 Attack

Defensive Break: Makes a barrier around your armor, increasing your max health by 5 and anyone hitting you takes 5 damage, lasts until you take 5+ damage (once a day)

Warrior    Axe/Lance

A Novice Attacker

+4 Defense

+1 Attack

+1 Sneak

Special Skill:

Whirlwind: Spin fast with your weapon, the enemy(s) deal (1d20) damage (1d10) times (once a day)

Mountaineer    Axe/Bow

A Novice Mountain Climber

+4 Defense

+2 Athletics

Special Skill:

Animal Friend: Convince a beast you mean no harm

Explorer    Axe

A Novice Adventurer

+4 Defense

+2 Perception

Special Skill:

Adaptation: User gains longer water breathing and temperature resistance

Berserker    Axe/Sword

A Novice Gambler

+4 Defense

+2 Charisma

Special Skill:

Bloodlust: Increase Attack by 25% for 4 turns once a day

Swindler    Axe

A Novice Thief

+4 Defense

+2 Sneak

Special Skill:

Anti Magic Blast: Blast a 10ft area to dispel magic for 5 seconds once a day

Charleton     Axe

A Novice Bodyguard

+4 Defense

+2 Magic Resistance

Special Skill:

Battle Armor: Immune to Critical Hits

Garroter    Axe/Magic

A Novice Killing Machine

+4 Defense

+2 Magic Damage

Special Ability:

Power of Blood: Turn Blood into Attack power (does not have to be your own blood, 10 hp = +1 attack, limit once a day limit 50hp)

Tier 4
Warden    Axe

A Master Enforcer

+8 Defense

+4 Attack

Special Skill:

Enforce the Party: Choose 3 allies, they are boosted with a +5 defense for 3 turns (once a day)

Reaver        Axe/Lance

A Master Slayer

+8 Defense

+4 Speed

Special Skill:

Sharpness: Increases attack by 50% for a turn, once per battle

Alpinist        Axe/Bow

A Master Mountain Climber

+8 Defense

+4 Athletics

Special Skill:

Survivor’s Shot: Shoot a blast of power from your weapon 30 feet far and 5 feet wide, takes 3d8 damage, once a battle

Troopist    Axe/Bow

A Master Survivor

+8 Defense

+4 Nature

Special Skill:

Nature Instincts: You hurl a bubble of poison, 2d8 damage 25% chance to poison

Voyager    Axe

A Master Adventurer

+8 Defense

+4 Perception

Special Skill:

Cloud Nine: Ignores weather effects

Battleranger    Axe/Sword

A Master Ranger

+8 Defense

+4 Intimidation

Special Skill:

Battle Shout: Increases attack by 50% for all party members for 1 battle once a day

Swashbuckler    Axe/Sword

A Master Money Grubber

+8 Defense

+4 Charisma

Special Skill

Absorb: Absorb magic damage to increase attack power, magic damage/10 = +1 attack

Chiseler    Axe

A Master Raider

+8 Defense

+2 Charisma

+2 Intimidation

Special Skill:

Clearly Buff: Enemies cannot lower the users stats

Slayer    Axe

A Master Killer

+8 Defense

+4 Magic Resistance

Special Skill:

Blood Drink: Absorb the blood from your weapon for +3 attack boost lasts for 3 turns (blood is after you hit someone)

Madcap    Axe

A Master Assassin

+8 Defense

+2 Speed

+2 Attack

Special Skill:

Corpse Exploder: Explode a dead corpse and cause 40 damage to anyone in a 10 foot radius

Executioner    Axe/Magic

A Master Slayer

+8 Defense

+4 Magic Damage

Special Skill:

Deathly Precision: After rolling a 20 on accuracy, the next attack role is an automatic 20

Shielder    Axe

A Master Protector

+8 Defense

+2 Magic Resistance

+2 Attack

Special Skill:

Shield Master: Make an invincible shield for 3 turns